Metacritic oxenfree game
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You always have more forks in the road and more micro-choices on how to get to certain spots.”Īnother particular highlight demonstrating the relatable nature of the characters came when Jacob and Riley played a game in which they told each other a story word by word. There's very few times when there's just one path to get up or down. “It also pushed us to design the environments in ways that would allow those types of moments to actually occur. We wanted you to be making choices with your physical decisions about what you're doing and how you want to go about that,” Studio Lead Writer Adam Hines told IGN. “It was definitely an initial goal of ours: we wanted more choices that aren't dialogue-based. Even a small decision like that could lead to new permutations in conversation, and I’m fascinated to see how scenes can play out differently, as a moment like this was something emblematic of what the developers strove for in the sequel. Jacob takes a much safer route, climbing down a rock wall to help her back up.
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A small example we saw involved Riley trying to cross an ultimately un-jumpable gap by, well, jumping it, falling to a rock a little below. Thankfully, Oxenfree II seems to continue to nail that tone of realistic, casual conversation that Night School excelled at in both the original and Afterparty, and Oxenfree II looks to make the player’s choices matter even more this time around. The first game’s dialogue blended West Wing-paced chatter with Veronica Mars-esque wit, and though these characters are older, that blend still feels right at home as Riley and her friend Jacob explored Camena in the section of gameplay I saw.Īt the end of the day, a game like Oxenfree will live or die by how charming, or at least interesting, these characters are, particularly given that players are constantly making dialogue choices. Her confident tone, mixing a bit of snark with an undertone of warmth, fits right at home in Night School’s chatty world.
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#Metacritic oxenfree game Pc#
There will be plenty of acknowledgements to the first game’s story, and in fact, the developers have even been updating the original Oxenfree on PC with new audio clips that help bridge the story of this sequel’s villains, Parentage, with the original game.īut the focus seems to primarily be on Riley’s story. Unsurprisingly, Camena isn’t that far from Edwards Island, and the supernatural events that begin to unfold over one night threaten this charming coastal town.Ī new cast doesn’t mean your time with the original Oxenfree will be for nought, whether you played years ago, revisit before the sequel, or are just picking it up now. She’s come back home to the town of Camena to figure out why electronic equipment is being affected by strange radio signals. Oxenfree II is set in the same world as the original, but focuses on a brand new cast, with players taking on the role of environmental researcher Riley. Instead, it seems the developers, nearly all of whom are back from the original, have found clever ways to deepen the base of Oxenfree’s world and spin it out into surprising new attempts to break our brains a little, and introduce some endearing new characters to boot. Thanks to a hands-off preview session with Oxenfree 2, the sequel isn’t looking to break what isn’t broken. Night School Studio’s walk-and-talk adventure game lets players uncover the mysteries of Edwards Island, fall for (or be sassy to) its ensemble cast of characters, and make plenty of dialogue choices along the way as things got creepier and creepier. There was something quite special about the original Oxenfree.